![]() ![]() PGR3 allows multiplayer offline with up to two players on one Xbox 360 console or more players via System Link. ![]() There are five classes, A through E, the high performance cars being Class A, and the low performance cars in Class E. Similar to its prequels, each car in PGR3 is allocated to a specific class. Porsche, available in the first two games, has been omitted from this game in favor of RUF. However, the BMW Mini is available via download content. While there are production cars in PGR3, PGR2 emphasized common vehicles such as the Ford Focus. One of the starter cars is the Acura NSX. In a change from the previous two games, PGR3 emphasizes supercars and special models instead of generic production cars. Of the 80 cars in the game, 71 are unlocked and available for play at the start of a new game, while the remaining 9 (prototypes, one-offs, and concept) cars are left for the player to unlock. The increased polygon count allows for smoother, less jagged-shaped cars than in earlier games. In PGR2 the car models were comprised of 10,000 polygons, but with the next generation hardware's power Bizarre's modelers have been able to put as many as 105,000 polygons worth of detail into the cars, although it was initially stated that most cars comprise of 80,000- with 40,000 of those being spent on the exterior and the remaining 40,000 on the interior, Bizarre issued a statement of apology stating that the average polygons per car is actually closer to 45,000. PGR3 features 80 licensed cars from over 30 manufacturers such as Ferrari, Dodge and Lamborghini. By EAFAN25 | Review Date: JanuPGR3 offers players four cities - Las Vegas, London, New York, and Tokyo, as well as the Nürburgring - to race through. ![]()
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